If you aren't compiling your JavaScript (well, EcmaScript...) code with Babel, you're probably missing out on some of the best features of the evolving language. On the other hand, if you're working in React or Angular every day, you've probably come across some of the most dynamic features. Destructuring is a prime example, but it's also important to understand the "gotchas".

Let's take a simple example to show you some of the power of destructuring.

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1const nodes = [{
2    id: '0-1',
3    label: 'Led Zeppelin',
4    members: [{
5        id: '0-1-1',
6        label: 'Jimmy Paige'
7    }, {
8        id: '0-1-2',
9        label: 'Robert Plant'
10    }, {
11        id: '0-1-3',
12        label: 'John Paul Jones'
13    }, {
14        id: '0-1-4',
15        label: 'John Bonham'
16    }]
19const band = nodes[0];
20const { label: bandName, members } = band;
21const [leadGuitar, leadSinger, bassPlayer, drummer] = members;

So, what's it do? Let's break it down. I took the first node and assigned it to band. I then assigned the bandName and members variables from the band's label and members values, respectively. Then, I took the first four items from my members array, and assigned each of them to a variable as well. This offers you a lot of power, simplifies your code, and can save some CPU cycles as well.

But, what happens if something doesn't exist? Say you had a band with no members? (That's a trick), or members but no drummer? In those cases the members or drummer variables would be undefined.

Now, let's talk about "gotchas". Here's a neat bit of syntactic sugar for you.

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1drummer = {...drummer, deceased: true};

Using the spread operator, with destructuring, we add a new key to the drummer object. But, wait...

We also replaced the drummer object. This is important. While using destructuring like this can be easy, and very effective, it can have consequences. If you needed to update drummer by reference, you just killed the reference assignment.

And, the above statement would error (as will the array example below). This is because we declared drummer (and members) using const. While we could adjust, add, or remove keys and values, we can't replace the variable. We would have to declare using let instead of const.

The same holds true when using a spread operator and destructuring when attempting to update an array.

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1members = [...members, { id: '0-1-5', label: 'Jason Bonham' }];

While the members array now has a fifth item, the reference to band.members is no longer valid, as you replaced the variable.

But, this is no big deal, unless you needed to update the reference to the original variable. As long as you're aware of this limitation, it's easy to fallback on other methods to update those references. Let's change our variable declarations a little bit, and retool this code to work for us.

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1const band = nodes[0];
2const { label: bandName, members } = band;
3let [leadGuitar, leadSinger, bassPlayer, drummer] = members;
5Object.assign(drummer, {deceased: true});
6members.splice(3, 0, {id: '0-1-5', label: 'Jason Bonham'}); // insert Jason in the drummer array position
7[,,,drummer] = members; // and update the declaration

We switched our member variable declarations to let, so they can be replaced, updated the drummer, inserted a new member in the correct position, and updated the drummer reference to the new member.

This post only briefly touches on the power of destructuring, in modern EcmaScript. For a fantastic overview, check out the MDN documentation.